Athletics, Kinematics, and Sidelines
An understanding of the sports and activities we serve, what forces they create, and how those forces impact the human body is critical to understanding how to deploy resources to achieve the mission. This big idea integrates all those items into a comprehensive risk analysis along with evaluations of the Sports Medicine provider in the context of the sport, activity, and/or school/community.
ATH-1: Physical Forces on the Human Body
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Kinematics of Trauma:
Kinematics refers to the study of motion, and in the context of trauma, it is the understanding of how an injury occurs as a result of forces applied to the body. These forces can cause changes in the body's motion (e.g., acceleration, deceleration, or rotation).
Trauma kinematics focuses on understanding the type, direction, and intensity of forces that lead to injury. For example, in a car crash, the body undergoes sudden deceleration, which may cause injuries like whiplash or fractures.
Force Transmission Through the Human Body:
When a force is applied to the body (e.g., during a fall, collision, or impact), the body will transfer this energy through its structure, often starting with the point of impact.
The bones and soft tissues (muscles, tendons, ligaments) absorb and dissipate these forces.
For example, in a sports impact like a tackle in football, the force is absorbed by the body in the form of joint compression, muscle strain, and potential injury to bones or ligaments, depending on the severity.
In some cases, these forces can exceed the body’s ability to absorb and distribute them, resulting in fractures, dislocations, or soft tissue injuries.
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Force:
Force (F) is defined as mass (m) multiplied by acceleration (a) – this is known as Newton’s Second Law of Motion:
F = m x a
In sports, this formula can be used to understand how an athlete's mass, combined with their speed or acceleration, will influence the force applied to their body or another player during impacts. For instance, a linebacker in football, with a significant mass and high acceleration, will exert a large force when tackling an opponent.
Energy:
Kinetic Energy (KE) refers to the energy of an object in motion, calculated as:
KE = ½m x v^2
m = mass of the object (e.g., athlete),
v = velocity of the object.
In sports impacts, the kinetic energy of a moving player will be transferred upon collision, possibly causing injury depending on how the energy is dissipated.
Work:
Work (W) is the transfer of energy through force applied over a distance, calculated as:
W = F x d
F = force applied,
d = distance over which the force is applied.
In sports, when an athlete accelerates or decelerates, work is done to change their speed, and this can result in injury if excessive force is applied over a short distance.
Application to Sports Impacts:
In high-contact sports like football or rugby, players experience large forces (F) and high kinetic energy (KE) upon impact. If these forces are not properly absorbed or dissipated, they can lead to injuries such as concussions, fractures, or muscle strains.
The work done by athletes (especially in tackling, jumping, or sprinting) is often associated with the potential for injury, particularly when the forces applied exceed the body’s tolerance level.
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Types of Impacts:
Direct Impact: This occurs when a force is applied directly to the body in a specific location, such as a tackle in football or a crash in car accidents. The body absorbs the force at the point of contact, often leading to localized injuries like bruises, sprains, or fractures.
Indirect Impact: This happens when the body is struck in a way that causes it to move and subsequently collide with another surface or body part. For example, a runner tripping and falling can result in indirect impacts like the body hitting the ground or another player. Injuries like sprains, concussions, or broken bones can occur as a result.
Rotational Impact: This is seen when the body is subjected to forces that cause it to rotate or twist. A typical example in sports would be a tackle in football that results in the player being spun or twisted. This type of impact can lead to injuries such as torn ligaments or spinal injuries due to the twisting motion.
Compressive Impact: This occurs when forces compress the body, particularly joints or bones. An example is a player landing on their feet after a jump, where the force of landing compresses the lower extremities. Compressive impacts can lead to fractures, especially in the spine or joints.
Deceleration Impact: A sudden stop or reduction in speed after high velocity can result in deceleration injuries. In sports like soccer or basketball, when an athlete stops abruptly, the momentum carried by the body can cause soft tissue injuries (e.g., strains, sprains) or internal injuries if the deceleration forces are high enough.
Injury Mechanisms:
Blunt Force Trauma: This is the most common result of impacts in collision sports, like football or rugby, and involves a direct blow to the body that causes bruising, contusions, or fractures.
Penetrating Trauma: This type of injury occurs when an object or part of the body penetrates the skin. While less common in sports, it can occur in certain high-contact sports or accidents (e.g., a player being tackled with excessive force, resulting in a puncture wound).
Biomechanics of Impact:
The force of impact, combined with the body’s response, determines the type and severity of the injury. When a collision happens, the body may experience elastic deformation (temporary changes), plastic deformation (permanent changes), or failure (injury or fracture).
Factors like the angle of impact, speed, and the body part affected will determine whether the injury is superficial or deep and localized or widespread.
ATH-2: CIF and Club Sports Played by Secondary School Athletes
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ATH-2.A.1 Describe Football gameplay and common injuries.
ATH-2.A.2 Describe Cheer/Stunt gameplay and common injuries.
ATH-2.A.3 Describe Wrestling gameplay and common injuries.
ATH-2.A.4 Describe Lacrosse gameplay and common injuries.
ATH-2.A.5 Describe Water Polo gameplay and common injuries.
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ATH-2.B.1 Describe Soccer gameplay and common injuries.
ATH-2.B.2 Describe Basketball gameplay and common injuries.
ATH-2.B.3 Describe Baseball gameplay and common injuries.
ATH-2.B.4 Describe Softball gameplay and common injuries.
ATH-2.B.5 Describe Volleyball gameplay and common injuries.
ATH-2.B.6 Describe Dance gameplay and common injuries.
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ATH-2.C.1 Describe Cross Country gameplay and common injuries.
ATH-2.C.2 Describe Track gameplay and common injuries.
ATH-2.C.3 Describe Field gameplay and common injuries.
ATH-2.C.4 Describe Tennis gameplay and common injuries.
ATH-2.C.5 Describe Golf gameplay and common injuries.
ATH-2.C.6 Describe Swim gameplay and common injuries.
ATH-2.C.7 Describe Dive gameplay and common injuries.
ATH-2.C.8 Describe Ski/Snowboard gameplay and common injuri
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ATH-2.D.1 Describe Marching Band performance and common injuries.
ATH-2.D.2 Describe Concert Band performance and common injuries.
ATH-2.D.3 Describe Theatre performance and common injuries.
ATH-2.D.4 Describe Mountaineering Club activities and injuries.
ATH-2.D.5 Describe Trebuchet Club activities and injuries.
ATH-2.D.6 Describe how Sports Medicine can support field trips and outdoor learning.
ATH-3: Resources Needed for Supporting Secondary School Athletes
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ATH-3.1: Explain the three contact bands for secondary sports:
Full Contact / Combat Sports: Characteristics of the FC/C band.
Incidental Contact Sports: Characteristics of the IC band.
Non-Contact Sports: Requirements of the NC band.
ATH-3.2: Explain the three risk bands for secondary sports:
High Risk Sports: Characteristics of the HR category.
Mid Risk Sports: Characteristics of the MR category.
Low Risk Sports: Characteristics of the LR category.
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ATH-3.1: Capabilities of student Level 1 trainers (Black shirt).
ATH-3.2: Capabilities of student Level 2 trainers (Blue shirt).
ATH-3.3: Capabilities of student Level 3 trainers (Blue shirt in advanced classes).
ATH-3.4: Capabilities of student Level 4 trainers (Senior officer).
ATH-3.5: Capabilities of staff (Coach, Nurse, Trainer).
ATH-3.6: Capabilities of standby Emergency Medical Services (EMS).
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ATH-3.1: Develop a resource deployment plan based on risk profiles, gameplay, and personnel resources for sports played by secondary school athletes.
ATH-4: Uniforms for Sideline Environment
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ATH-4.1: Rapid identification of medical personnel and protection from body substance isolation.
ATH-4.2: Pride and ownership in the program and school.
ATH-4.3: Identification as a team member for sideline and backstage access.
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ATH-4.1: Standard Sideline Uniform: Worn at practices, class lab days, and interscholastic matches.
Includes athletic shoes, no-show socks, navy-blue EMS pants with embroidery, black basket weave belt, supportive undergarments, white undershirt with blue logo, navy polo shirt with embroidered logo and patches, sunglasses, authorized headgear, and drop pack.
ATH-4.2: Summer Sideline Uniform: Worn if temperatures exceed 90°F (32°C) during practice (except for interscholastic matches).
Includes athletic shoes, no-show socks, black or EMS shorts, white undershirt, sunglasses, authorized headgear, and drop pack.
ATH-4.3: Probationary Sideline Uniform: For students in training; no summer variant or coach’s variant.
Includes athletic shoes, no-show socks, navy EMS pants, black basket weave belt, gold tee shirt, black polo shirt with class patch, sunglasses, authorized headgear, and drop pack.
ATH-4.4: Cold Weather Modifications to the Standard Sideline Uniform: Includes beanie caps, headbands, navy pull-over hoodie, jacket, or Letterman Jacket for varsity medical letter earners. Command staff may wear a navy fleece vest.
ATH-4.5: Facility Uniform: Worn by students in second sports medicine course engaged in indoor activities (scrubs).
Includes scrub pants, scrub top with embroidered logo, and authorized headgear.
ATH-4.6: Coaching Uniform: For adult coaches and command staff during interscholastic matches.
Includes athletic shoes, khaki pants, polo shirt with embroidered logo, sports medicine patch, and drop pack.
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ATH-4.1: Command Staff Variations: Level 3 trainers may wear a single black metal diamond; Level 4 trainers may wear a double black metal diamond on their polo collars.
ATH-4.2: Award Modifications:
Coach's or Teammate Award: Gold lettering on name tapes.
Trainer of the Year Award: Gold lettering on Navy Blue background, black visor with embroidered logo and "Trainer of the Year" text.
ATH-4.3: Special Event Modifications
Pink Additions (October), Baby Blue Additions (November), Gold Additions (Independence Day, Memorial Day, etc.), and Black Ribbon for national tragedies.
ATH-4.4: International Student Modifications: Students may wear their country’s flag instead of the U.S. flag when appropriate.